As an exercise of observation, modelling, illumination and materials, Vinny Morales challenged the class and me to make a 3D version of an oil painting: burning the midnight oil by Dmitri Annenkov.
I started by box modelling in Maya.
After arranging them in place, I did the first lighting pass and then imported every object to Substance Painter. In there, every mesh was textured from scratch. A lot of displacement and curvature maps were needed to achieve the imperfections.
Finally, I imported and networked the texture maps in Maya and, of course, a lot of light and texture tweaking until the final render in Arnold.
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